“Simplicity is the ultimate sophistication.”
-Leonardo da Vinci
At the start of this gamification experiment, I had a detailed system of time-tracking, progress standardization, a full list of “activated abilities”, and more. The system was fun at first, but quickly became difficult to track and manage. In it’s current form, my gamification set-up is much simpler, and I think I will leave it this way. In Part 4, I will conclude this experiment with my final recommendations on how to go about gamifying your own life. I’ll also answer the questions I asked in Part 1 regarding happiness, motivation and procrastination.
If you’re at all interested in gamifying certain parts of your life, what follows in the next few paragraphs is a comprehensive overview of the system I’ve found to work best.
As the foundation to my gamification set-up (and what I’d recommend as the foundation of yours), all short-term goals are converted into “quests.” Each quest requires at least four components: